Saturday 12 April 2014

Why Online Games Are More Popular Than Offline Games?

by: Jim Marks (credit)



� Decision Making- All the games you see it absorbs the sudden turns and decision making capability. Players can gain or they can improve their decision making skills.

� Creativity- Online games are the products of the human constitution and you know well about its designs and creativity.

� Elevates Thinking- As you see that a good game concentrating on the specific skill tests and it also figure out the game player according to it like planning thoroughly, reactions, sharper memory and the quick actions elevates the thinking of people one who plays on good mind.

� Escape from reality- You see that a lot of people have several reasons to why they play the online games. In this, the most pivotal part of it is an escape from reality that helps lonely to understand that why people want to play the online games.

� Entertainment- It is very simple to find a game that perfectly suits your interest because as you see there are a lot of options available online. Nowadays, these sorts of games are made user friendly. These games accommodate us with the right amount of entertainment you need in your life.

� Confidence- These online games access your confidence because of the feeling that you are in control of something. The acknowledged online gamer may feel a sense of achievement and fulfillment that he is able of accomplishing something. This is also a one way of practicing your communication and cooperation skills.

There is an explicit difference between online and offline games. The world of online gaming is fixed new too many nations in according to offline games. In offline games, the user will be asserting the artificial intelligence which has estimated into the game and in online games you see the players will be essentially challenging the other players.

Moreover, this is one of the comforts and this happens to be one of the initial reasons for online gaming being much elevated to offline gaming. In offline games, as you see firstly an individual have to download the game then only they can play that game but in the case of online you can go online and directly you can play the game of your choice. That's why online games are more pleasing and lovable than the offline games.


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About The Author

Jim Mark has been writing articles for webgameawards. Here you can play online shooting games, action games and fighting games. You need not to register here to play game just visit and play

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Game Development - Story Bible Example

by: Sebastian Gross (credit)

The bible deals exclusively with story and its elements. While the design document guides the creation of the entire gaming experience, the bible controls the game's interactive screenplay.

Log Line

Let;s say we're working on a game titled �Hangnail,� the latest game inspired by Quake. Hangnail�s bible would include a �treatment� or synopsis of the game's story. That treatment should include one- or two-sentence reviews of the story�s beginning, middle, and end. In some cases, the treatment could go into greater detail, stretching from one page to 20 or more, if the designer or game writer chose to really flesh out the story in the design stage. If the game�s narrative is truly based on cinematic story construction, the story might include first, second, and third act reviews. Leave those bits to your writer�we waste hours worrying about that act-structure nonsense. At the very least, the synopsis should include a �log line,� or a brief review of the game�s story, like this:

Hangnail:

Synopsis: A big, tough guy with heaps of muscles and a heart of gold walks through mazes and kills lots of stuff to battle evil, find his boxed lunch, and save the future of humanity�at least until the sequel comes out.

Characters

The second portion of the bible would include character reviews. The most important component of any effective narrative, whether it�s in a game, a movie, a TV show, or a novel, is good characters. They should have well-rounded histories and solid motivations. Most importantly, they should be clearly drawn out so anyone who reads the bible or works on the game sees the same person in their minds. If a writer or designer creates a game revolving around a Schwarzenegger-type action hero and fail to describe his all-American, psychopathic personality, the artist or renderer could end up drawing Marv Albert. Here�s what our character bible would say about Hangnail�s protagonist:

Character Name: Dirk Squarejaw

Age: Late 20s

Appearance: Ruggedly handsome and in the kind of impossibly good shape that you�d need to spend 25 hours a day in a gym to achieve.

Equipment: Death Ray of Death, Grenade of Severe Owies, Swiss Army Knife of Animosity, Pulse Cannon of Mild Mood Swings.

Attributes: Wonderfully and relentlessly violent. With an overdeveloped sense of honor. Dedicated to saving all life on Earth, or at least all attractive women on Earth. He enjoys painting in splattered blood, rainy days, long walks on the beach, thermonuclear devices, and backgammon.

Background: Orphaned at birth and raised by wolves, Dirk was rescued by nuns at the age of 4. The nuns instilled in the young Dirk his sense of honor and his bizarre obsession with backgammon. When the evil villain, General Payne, destroyed the nuns� village to hijack all their dice, Dirk set out on his lifelong quest to end evil around the world. He will never rest until Payne is defeated, peace and justice restored, and double sixes rolled everywhere.

All the information in the character description above could be distilled into one long paragraph entry, if the designer chooses to limit the length or the scope of the bible. However, every character in the game (even supporting players) should be presented in this same detail.

Such enriching character sketches can provide inspiration when planning game maps or missions (depending on the game�s genre). For example, in Hangnail�s case, given Dirk�s devotion to backgammon, the designer could construct a maze or a level in which the objective is to slaughter all of General�s Payne�s agents to recover their ill-gotten dice.

Character description and background is one area where a story bible can really enrich an interactive game. If the bible can draw out a game�s central character with convincing depth and detail, the production can present an interesting and exciting person around which you can build a game and story.

In some cases, the player becomes that character. In other games, the player merely guides an already existing character. In either case, the story bible can outline what the main characters wants! That�s the key. The entire game story should be built around what the main character or hero wants and needs. Once that is pinpointed (be it the damsel in distress, a magic amulet, or the enemy capital), a designer can build an entire game around that quest. Battles in the cold reaches of space. Races through monster-filled mazes. Puzzle-solving through a haunted library. Anything that makes the game more entertaining can stand between the hero and the goal. But, the goal must be clear, ever-present, and motivated. The story bible can help a design team do that.

In another example, if Dirk was scared of water because his wolf parents couldn�t swim, the designer might wish to create an underwater level and cause Dirk�s air supply to disappear quickly because he hyperventilates too easily.

Using a methodology like this, in which you define the background, attributes, age, appearance, and equipment of a character, can help ensure truly motivated and enjoyable characters and gives the design team ideas for gameplay. A game�s characters need to be compelling. If the player becomes a hero in the game, that hero must be attractive enough that the player wants to assume that persona. A game villain should be rotten enough that the player generates genuine passion and satisfaction from defeating him or her.

An essential rule of thumb states that every character, even the most incredibly butch of heroes, needs to have weaknesses or shortcomings. If a character seems too omnipotent and has every skill imaginable down pat, no player will believe he or she could possibly lose or die. You don�t have to make your hero or heroine a simpering wimp, but don�t make them invulnerable. Even Superman has his kryptonite.

In the final document, Dirk�s bible entry might include an artist�s sketch (if created early in the game development process) or a 3D rendering (if created farther along in the development process) which might also be the actual avatar used in the game if the product makes it that far along. 

To digress for just a moment, I have approached the use of game bibles for story development solely from the perspective of the hero thus far. Lately, games such as Bullfrog�s Dungeon Keeper and LucasArts� Dark Forces II have made it possible for players to assume the role of the villain. However, that doesn�t turn the narrative rule on its ear�the same guidelines still apply. A villain also has wants and needs. In the best possible scenario, the bad guy wants exactly the same thing as the hero. In drama and writing courses, that�s called the �Law of Conflicting Need.� A good story (and therefore a good game, if it has story components) has a protagonist and an antagonist wanting the same thing for perfectly opposite reasons. We usually want the hero to get to that goal before the villain. However, in games where we become the villain, we assume the motivations of the villain. The bible should outline the history, personality, and motivation of the bad guy as well as the hero. That way, if we become the antagonist in gameplay, it works just as well if we had chosen the hero�s role.

Resource:
http://www.computer-game-design.com

About The Author
Sebastian Gross

An old computer technology student, working quite some time in computer game design industry. An expert in game design process, game development and also in web design and new technologies.

The Best Free Psp Games Accessible on the Internet

by: Jessie Moore (credit)

Finding a trusted Psp Games Download site is not an easy thing to do. The Sony PlayStation Portable is an awesome gaming console ever since it was first released. It is capable of supporting nearly every game that can be played in other gaming platforms like Wii, PC, Xbox, NES and in other gaming consoles as well. Due to its impressive versatility and portability of use, it was an instant in-demand market commodity. This gadget boasts versatility and portability at its best.

The PSP or Sony Playstation Portable is not only for gaming, you can use it for many attributes like playing movies and videos, playing music, saving wall papers and pictures, upgrading with various multimedia software, video recording and much more. It is also emulator capable. What is significant to take note is the fact that whenever games are released in other gaming consoles, it is almost always simultaneously released in PSP version as well.

If you are searching for websites or sources on how to download free games for the PSP, then you will not have to search any further. Instead of getting hooked or interested in websites that merely offer demo versions of the hottest games, go for those service providers that give more. Get full versions instantly and safely. Download safe content, be it games, wallpapers, movies, music, and more. Be aware that some websites are unsafe due to malware, Trojans and spyware! It is always a good measure to ask around and look for sites with good reviews from satisfied customers and gamers.

The hottest releases or most awaited games are expensive. Not everybody can easily manage to pay for every game that comes out. It is only logical that not every gamer can play every game ever created. Or is it possible? Sure it is! With the Internet a lot of things are possible! Why buy expensive games when you can download them instead? There is even better news for you. There is no need to pay for each game download! You can get unlimited downloads by subscribing to a one-time membership fee from chosen legitimate game providers!

Did you hear good news about those websites that offer free unlimited games before? Take note, Full versions of numerous PSP games and not just demo versions! The price for such a coveted membership is less than or equal to the price of just a single original PSP game disc! That is lifetime membership, just in case you're not sure. That is not all there is to it. Most sites also offer full time technical support and updates on various media content! Where else can a hardcore PSP user find a free-for-all choice when it comes to games on an unlimited basis?

Finding the best sources about how to Download Psp Games is still a challenge by itself. You have to use your best judgment when choosing a trusted site. Look for positive reviews and satisfied customer testimonials. The best ones in cyber space are those that develop a closed user group of PSP users. With the PSP's multimedia capability, you can download any software, movie, game, or content to your heart's content. There should also be high speed when it comes to downloading. Start downloading now.

bout The Author

Don't have to re-invent the wheel if you're after Downloadable Psp Games, let us help you. We have ready tips and information. Visit our site at Psp Games Download.

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Fun and Exciting Baby Shower Games

by: Mary Simmons (credit)

 You'll need to keep all these excited guests busy while they celebrate your baby shower so take a look at some of these fun and simple ideas for Baby shower games. For most of them you wont need much more than some simple household items, so get stuck in and enjoy your baby Shower.

* Dirty Diaper Game - A fun way to start the event, handing out napkins to each guest wrapped up like a diaper, one napkin contains a kiss, make the guest who receives the Dirty Diaper (the one with a kiss in) do either a forfeit or wins a prize.

* Guess the Delivery Stats , Have fun guessing the delivery stats of newborn, straight forward although you will all have to wait for the results!

* Pin the Binky on the Baby , A fun rendition of a classic party game, see if your guests can pin the binky on the baby while blindfolded.

* Mommies and Babies , Do your guests know the correct names for animal babies? make a list of well known and some not so well known animals and guests have to answer the correct names of the animals infants.

* Baby shower games Word Scramble - Two teams battle to unscramble the baby words

* Baby Picture Guessing Game , Can your guests guess each others baby pictures? brilliant for a laugh

* Baby Shower Bingo , What would a girly get together be without a game of bingo!

Obviously these are just a few ideas to get you started, after all it's your bay shower and your the one having a baby so make it as fun as you want.

About The Author

If you would like to find more tips and advice for new moms, or if your just interested in more games for your baby shower games likeword scramble be sure to check out http://www.aboutmybaby.info

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http://www.aboutmybaby.info

The Game Plan - Approach to Mental Preparation

by: Lloyd Irvin (credit)

It is never a good idea to enter into ring with the intention of �going with the flow of things.� You cannot walk into a game and expect it to flow in your favor. You have to give some thought to specifics in terms of how you want to play your game and manner in which you will handle your opponent. In the absence of a game plan, all your moves will be a reaction to your opponent�s moves. Do you want to merely react all the time or do you want to play your best moves? Your chances of winning a game increase when you plan moves and use those at which you are most skilled.

Here�s a likely scenario of what might happen if you don�t have a game plan for your grappling or combat-athletics bouts:

� Your opponent may have a good open guard, and you may have problems with it since you did not anticipate it at all

� Your opponent may launch an attack and try to dominate the game at a very early stage of the match

� You may or may not be able to think up a strategy on the spur of the moment to tackle your opponent�s holds until its too late and the round is almost over

� When you finally find your momentum and initiate a submission, time may be up!

A framework for developing the game plan is outlined next.

1. Size up your opponent and Develop a Strategy �

� Analyze the history of the opponent�s performance in terms of wins or losses and skills or weak-points displayed in previous matches

� Try to recall and bring to fore any tactics that your opponent uses, so that you can build a strategy to neutralize it

2. Develop Strategies

It is essential to develop an opposing strategy prior to a game. If you merely size up the opponent, then you are only half way there. Strategies define the manner in which you plan your line-of-attack and the tactics that you will employ to unsettle your opponent. Your strategies will differ in accord with your opponent as no one is alike.

Steps for developing the strategies

A. Issues

Play to your plus points

Your strategy should revolve around what you do best, your strengths and the plus points in your skills. Analyze the styles that you are good at and select those that you believe will be effective against your opponent.

Beware of your vulnerabilities

An honest appraisal of your strengths and weaknesses will put things in perspective in your own mind as to what you can do and cannot do on the mat. You should also put in more practice behind problem situations so that you don�t find yourself powerless in an actual encounter.

Know your opponent�s weak point

Strategize your counter moves or even initiate your moves based on what you know of your opponent.

Be flexible and develop alternative strategies

Every encounter is different and, even if you are playing the same opponent again, you must be able to change strategies to throw your opponent off balance. There are a couple of techniques for this:

1. �If Statements�

This is a problem-solution method. When you use �If Statements� you paint a picture of a circumstance or a problem that you may encounter in the ring and then arrive at different solutions to tackle it.

2. Modifying your approach � Revise or reframe

This technique requires you to evaluate your moves studying order to determine whether or not you can change your emphasis in any way; increase/decrease your emphasis on hand or leg or body movements in a way that makes the move more powerful.

B. Tactics � Plan tactics to make your strategy workable. When you plan your tactics, you get into the realm of mind games. You get in to details like:

� The pace at which you want to move

� The manner in which you plan to carry out

� The level of aggressiveness that is necessary at the start, in the middle, and toward the end of a bout

� When to use your most powerful move

This is the stuff that tactics are made of in a strategy.

C. Mental Preparation Techniques - The techniques that you can apply to practice your game and fine-tune your strategy are simulation, visualization, viewing video recordings, and computer simulation.

Simulation

Simulation is a technique in which you create a situation as close as possible to what you are likely to encounter in the ring. Simulation attempts to recreate the stresses under which you perform in a match. It is a method used in practice situations to imitate the real thing and hone your performance. It is a way to familiarize yourself with the experience in a real bout.

Simulation exercises

a) Get used to external sources of strain/stress

� Noise: The commentator�s voice and constant yelling and screaming from spectators, and in general, the racket at a grappling or combat-athletics event can be quite nerve-racking and downright distracting. To get to used to the noise level, use audio recordings of matches to simulate your game during practice. This will help you prepare for these sounds.

� Presence of spectators: Allow an audience into your practice area to get used to people being around the ring.

� Unknown Venue: The rings for grappling and combat athletics are different. So it helps to play at the actual venue during training to acclimatize yourself to the space, dimensions, and feel of the venue.

� Weather: Training in extreme weather conditions is a big help when you actually encounter it in a competition. There cab be days when the heat has gone through the roof s well as days when temperatures are at sub-zero levels. The temperature may not be regulated at all the venues in which you play. So you may be exposed to extremes at some of them. Often times, matches in brazil are held outside in extremely hot conditions.

b) Simulate physical stress:

Recreating a match situation also has another far-reaching advantage. You will be exposed to a certain amount of physical wear and tear akin to a real match. While playing out scenarios, you usually experience almost the same level of physical distress as in a real encounter. So you have the additional benefit of experiencing a real adrenaline rush as well and can use the feeling of strength and power (caused by the adrenaline) to learn how to defend yourself and counter-attack.

c) Deal with exhaustion:

Practice and push yourself to your limits when you are tired and feeling fatigued. This is exactly what will happen to you in an actual match. You have to learn to maintain your alertness and concentration even when you are exhausted and low on energy.

d) Play beyond the time limit:

Extending the time limit is another way to push the envelope and exert both your body and your mental faculties. Continue to fight for a longer period than strictly necessary. By practicing beyond the time limit, you will learn to operate at higher levels of stamina and mental energy.

Visualization

Visualization is a technique that uses mental images to recreate a game situation. Through visualization a grappler or combat athlete can create mental pictures of the moves he or she plans to make and also visualize responses to the opponent�s tactics. It builds imagery into your thought processes to recreate an entire scenario in your mind. It can be a potent tool that can be complement your practice sessions and simulation exercises. Through visualization you actually get to practice in your mind on your own time.

Developing your visualization skills

Visualization is really quite easy to understand and practice. It�s much like doing math in your head. You call images onto your mental screen � images of yourself playing an opponent, the styles that you plan to use, the manner in which you will break out of an opponent�s grip, and so on.

When you visualize, you get to see your moves before you actually perform them. Many writers make a distinction between visualization and imagery. The difference is actually very subtle. Imagery is considered to be a little more vivid than visualization, and a person who practices imagery is able to incorporate sound, smell and touch in the mental images.

Through mental visualization you are mentally getting acquainted with the form that the actual encounter may take. The pressure and trauma of the encounter is considerably reduced if your visualization conditions your mind on what to expect and this conditioning prevents going blank and freezing in tough situations.

View Video Recordings

When you are unable to visualize all moves, a good alternative is to view the many videos available. There are instructional videos as well as videos of matches played by legends in grappling. Watching the moves is a form of memorization of techniques and styles: it helps you immensely in your mental preparation, especially when you are in the process of thinking through and strategizing your game plan.

Computer Simulation

Video games are available that have a built-in computerized grappling/combat-athletics system that provides the various move options. This is not kid stuff, but an interesting way to gauge the styles that you will automatically use when you face a particular situation on the mat. In a way, it is a memory enhancer that tests your ability to call on the best moves relevant to a particular situation.

3. Focus

Focus is actually extremely crucial in maintaining good mental form and is of vital importance if you want your plan to work. Focus is multidimensional and encompasses several factors that go into the mental framework of the �complete� sports professional.

Focus is the ability to converge your mental processes into thoughts that further your chances in a game and diminish the unnecessary surface noise (irrelevant thoughts) that fills the mind. The mental processes that can help you with your game revolve around certain traits and behaviors. Everything from attitude to ego to motivation and discipline come under the purview of Focus.



About The Author

Lloyd Irvin is a martial arts coach, competitor and a businessman. He graduated from Bowie state university. He holds the rank of 7th degree black belt in Thai Jitsu, 2nd degree black belt in Brazilian Jiu Jitsu, 5th degree black belt in combat sombo and 1st degree black belt in judo. He is a Multiple Time National Judo Champion, a Multiple Time National Sombo Champion and after coming out of a three-year retirement he recently became the 2005 Brazilian Jiu Jitsu World Champion. In 2002 he was named The United States Judo Federation International Coach of the year. Also in 2004 he was named the NAGA North American Grappling Associations Instructor of the Year as well as The Grapplers Quest 2004 Instructor of the Year. Lloyd's coaching experience includes having taught many different law enforcement and military agencies including the Secret Service, FBI, NAVY SEALS, DEA, SWAT and Bounty Hunters.

The author invites you to visit:
http://www.lloydirvin.com